import gifAnimation.*;
float trigger = 0;
PImage bg;
//Gif loopingGif1l;
Gif loopingGif1r;
float mouseAktuell;
public void setup() {
size(698, 465, P3D);
bg = loadImage("rrrrrr.png");
frameRate(30);
background(0);
// create the GifAnimation object for playback
loopingGif1r = new Gif(this, "animated-bubbling-fire.gif");
loopingGif1r.loop();
//loopingGif1l = new Gif(this, "12gespiegelt.gif");
// loopingGif1l.loop();
}
void draw() {
trigger = random(5);
//mouseAktuell=mouseX;
if(trigger>4.9){
image(bg, random(400),random(400));
}
}
void keyPressed(){
image(loopingGif1r, mouseX-130, mouseY-130);
//mouseAktuell=mouseX;
//image(loopingGif1l, mouseX, mouseY);
// mouseAktuell=mouseX;
}
void keyReleased(){
background(0,0,0,10);
}
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